#ifndef MESH_H
#define MESH_H

#include <vector>
#include "Objet3D.h"

class Mesh
{
public:
    Mesh();

    void add(Objet3D *o, float *pos);
    Objet3D* operator[](unsigned int i) const;
    Objet3D* & operator[](unsigned int i);
    
    unsigned int size();

private:
    std::vector<Objet3D *> _mesh;
};

#endif
